Polycount thread progress: https://polycount.com/discussion/207840/wip-ue4-project-star-bounty/p1
I was initially quite hesitant on approaching a level like this and let alone foliage, I've learned to enjoy making foliage cards a lot and have recently learnt about vertex shading in order to control how much of the mesh can get affect by WPO control though It is not implemented on all my current foliage yet.
Level03D for Project: Star Bounty, recorded in realtime through Nvidia shadowplay.