Website powered by

Project: Star Bounty

Rookies 2019 Entry: https://www.therookies.co/entries/1216
Progress and Updates: https://polycount.com/discussion/207840/wip-ue4-project-star-bounty-i-environment-art#latest

Creature Artist: https://www.artstation.com/patricialopes3d
Effects Artist: https://www.artstation.com/coielee9663
Generalist Artist: https://www.artstation.com/nabinphauja
Character Artist: https://www.artstation.com/manoukmanoukian

02.05.2019 - Project: Star Bounty - Gold Submission
Our team has made it to gold submission, today is the day I finally remove the WIP tag from this!

xx.xx.2019 - Eons Ago
During my second year in Hertfordshire University, I have made a Desert scene for Semester A and a Snow scene for Semester B projects respectively, I decided to try out something more greener for summer break and to also prevent myself from going brain dead before returning for the third year, here are my results so far.

[UH WORK] - GOLD Project: Star Bounty

Vanity Still 01 I Character by Manouk Manoukian I Effects by Kidman Lee I Troopers / Ships / Boxes by Nabin Phauja

Vanity Still 01 I Character by Manouk Manoukian I Effects by Kidman Lee I Troopers / Ships / Boxes by Nabin Phauja

Vanity Still 02 I Character by Manouk Manoukian

Vanity Still 02 I Character by Manouk Manoukian

Vanity Still 03 I Character by Manouk Manoukian I Effects by Kidman Lee

Vanity Still 03 I Character by Manouk Manoukian I Effects by Kidman Lee

Vanity Still 04 I Ships by Nabin Phauja

Vanity Still 04 I Ships by Nabin Phauja

Vanity Still 05 I Creature by Patricia Lopes

Vanity Still 05 I Creature by Patricia Lopes

Swapped out the last skull again!

Swapped out the last skull again!

Character by: Manouk Manoukian

Character by: Manouk Manoukian

Substance Paninter quick paint over.

Substance Paninter quick paint over.

Spent the weekend to replace the last two skulls as they were not working out. Wanted something at first glance to register as a skull ie: teeth / jaw.

Spent the weekend to replace the last two skulls as they were not working out. Wanted something at first glance to register as a skull ie: teeth / jaw.

Beta State update from our last Alpha submission!

New snow shader base

New snow shader base

Moved the sun away to see how it performed not under direct sunlight.

Moved the sun away to see how it performed not under direct sunlight.

Close up

Close up

New sand shader base

New sand shader base

Close up

Close up

Alpha State update from our last Vertical Slice!

Latest update before diving into Alpha edits next week!

More progress insight on https://polycount.com/discussion/207840/wip-ue4-project-star-bounty

Latest update before diving into Alpha edits next week!

More progress insight on https://polycount.com/discussion/207840/wip-ue4-project-star-bounty

Been busy making multiple foliages. Took a while getting my headspace into it.

Been busy making multiple foliages. Took a while getting my headspace into it.

Sculpted this and reconstructed it in maya for placement to build out its shape. The buds glow as well.

Sculpted this and reconstructed it in maya for placement to build out its shape. The buds glow as well.

Level04 Update!

Level04 Update!

New crystals on Level04. Replaced the old design.

New crystals on Level04. Replaced the old design.

How the shader performs.

How the shader performs.

Had to restart this shader 4 times! Also made them individual but vastly reduced tri count to compensate.

Had to restart this shader 4 times! Also made them individual but vastly reduced tri count to compensate.

Level03D - Raised rock towers slightly higher, also added quick proxy ship. Added General Foliage and duplicated rocks around infront.

Level03D - Raised rock towers slightly higher, also added quick proxy ship. Added General Foliage and duplicated rocks around infront.

Level02B - Replaced some rocks around.

Level02B - Replaced some rocks around.

Level03C is now Level03D, scrapping the cave out in favour of this vista shot.

Level03C is now Level03D, scrapping the cave out in favour of this vista shot.

Map Overview

Map Overview

Placing RockCliff06 around and replacing older ones once again to see how it works overall.

Placing RockCliff06 around and replacing older ones once again to see how it works overall.

Testing out simple mask variation.

Testing out simple mask variation.

Level04 Video Update

Added mostly background stuff and shifted a few things.

Added mostly background stuff and shifted a few things.

Lightning effect by Kidman Lee!

Lightning effect by Kidman Lee!

Overall Map shot of Level04

Overall Map shot of Level04

Discovered this by accident, not sure what caused the shader work to produce this effect but I do know that randomly plugging in the panner on the wrong node somehow produced this effect.

Discovered this by accident, not sure what caused the shader work to produce this effect but I do know that randomly plugging in the panner on the wrong node somehow produced this effect.

[UH WORK] - Vertical Slice Project: Star Bounty

Shifting around stuff for the vista point.

Troopers by Nabin Phauja.
New Water by Kidman Lee.

Shifting around stuff for the vista point.

Troopers by Nabin Phauja.
New Water by Kidman Lee.

New Start area!

New Start area!

Mostly inspired by the Vex from Destiny, I imagined a time maybe when the vex were more organic but still retaining that blocky architecture and decided to build out these rock formations.

Mostly inspired by the Vex from Destiny, I imagined a time maybe when the vex were more organic but still retaining that blocky architecture and decided to build out these rock formations.

Level02B - Went for a more dusk purple setting instead of the usual day time scenarios.

Level02B - Went for a more dusk purple setting instead of the usual day time scenarios.

Simple Particle Setup.

Simple Particle Setup.

Level03C- Tried to make it less cluttered, still having difficulty sculpting the fractal like plant in the middle.

Level03C- Tried to make it less cluttered, still having difficulty sculpting the fractal like plant in the middle.

Level04 - Mostly background update.

Level04 - Mostly background update.

State II - Overall Update with particle effects and mostly environment progress, basically re-iterating over and over as the weeks go by.

Level03C - Texture testing, need to look into making a new set of foliage to fit the concept art.

Level03C - Texture testing, need to look into making a new set of foliage to fit the concept art.

Level03C - Was told to not use Level03 due to it not being really exciting composition wise, after working a rough blockout and having Manouk Manoukian work out over it concept wise for me to get a better composition to build out.

Level03C - Was told to not use Level03 due to it not being really exciting composition wise, after working a rough blockout and having Manouk Manoukian work out over it concept wise for me to get a better composition to build out.

Worked on this level a little more over in class and back at home just to sort of have a finished shot.

Worked on this level a little more over in class and back at home just to sort of have a finished shot.

Closer look into the Chasm. The Subtle particles done by Kidman Lee.

Closer look into the Chasm. The Subtle particles done by Kidman Lee.

Currently holding back on the Greener level as I was told it isn't really exciting to look at composition wise, so I decided to work on the Snow environment shot for the time being.

Currently holding back on the Greener level as I was told it isn't really exciting to look at composition wise, so I decided to work on the Snow environment shot for the time being.

State I - Project: Star Bounty Idea proposal.
-Line up-
Environment Artist: Clarence Munji
Character Artist: Manouk Manoukian
Lighting Artist: Nabin Phauja
Effects Artist: Kidman Lee

State I - White meshes are place holder for now.

State I - White meshes are place holder for now.

State I - Pushing Environment more, floaty rocks are currently place holder.

State I - Pushing Environment more, floaty rocks are currently place holder.

State I - CineCamera Test

State I - CineCamera Test

State 0 - LROverall01 Just a short video to test out the overall feel and to test out the falling leaves particles.

State 0 - Overall 01 Just only a tweak to an existing foliage and 2 new foliage.

State 0 - Overall 01 Just only a tweak to an existing foliage and 2 new foliage.

State 0 - Overall 02 Mostly added a new bush and a third tree that I'd like to redo :,)

State 0 - Overall 02 Mostly added a new bush and a third tree that I'd like to redo :,)

Changed the stick card mesh on this foliage to an actual geo.

Changed the stick card mesh on this foliage to an actual geo.

Trying to create off world Foliage, testing this one out now, might probably turn the stick from card mesh to an actual modeled stick.

Trying to create off world Foliage, testing this one out now, might probably turn the stick from card mesh to an actual modeled stick.

Clovers

Clovers

Messing around with Roughness / Spec parameters

Messing around with Roughness / Spec parameters

Clover Cards

Clover Cards

PerInstanceFade + Culling on shader.

PerInstanceFade + Culling on shader.

Quickly tried to create an off world foliage, attempt 01

Quickly tried to create an off world foliage, attempt 01

Purple Flower variant

Purple Flower variant

Using Card setup from Red Flower, just replacing texture.

Using Card setup from Red Flower, just replacing texture.

New Rocks 01

Replacing my old Rocks from basic setup.

New Rocks 01

Replacing my old Rocks from basic setup.

New Rocks 02

New Rocks 02

New Rocks 03

New Rocks 03

New Rocks 04

New Rocks 04

Trees Test 01

Made two new trees from Blender's Sapling add-on.

Trees Test 01

Made two new trees from Blender's Sapling add-on.

Trees Test 02

Trees Test 02

Trees Test 03

Trees Test 03

Trees Test 04

Trees Test 04

Substance Designer materials I've made, just wish I could get my landscape material to look better though.

Substance Designer materials I've made, just wish I could get my landscape material to look better though.

Red Flower Test 01

Red Flower Test 01

Red Flower Test 02

Red Flower Test 02

Red Flower UVing, I should probably fit multiple types of flowers into one UV space...but I'l do that one day :,)

Red Flower UVing, I should probably fit multiple types of flowers into one UV space...but I'l do that one day :,)

Replacing Fern Testing texture with new texture made in Photoshop. Decided to reduce overall Color Variation for now.

New Fern Texture 01

Replacing Fern Testing texture with new texture made in Photoshop. Decided to reduce overall Color Variation for now.

New Fern Texture 01

New Fern Texture 02

New Fern Texture 02

New Fern Texture 03

New Fern Texture 03

Fern card adjustment, thought I can just rotate the Texture itself in UE4, still good to check :^)

Fern card adjustment, thought I can just rotate the Texture itself in UE4, still good to check :^)

Fern Cards Testing 02
[Old Texture]

Fern Cards Testing 02
[Old Texture]

Grass Cards Testing 01

Grass Cards Testing 01

Grass Cards Testing 02

Grass Cards Testing 02

Grass Card

Grass Card

Grass Card shader

Grass Card shader

Basic setup using my old assets. 01
-pretty much where it all started.

Basic setup using my old assets. 01
-pretty much where it all started.

Basic setup using my old assets. 02
-I have phased out almost if not everything here and changed them.

Basic setup using my old assets. 02
-I have phased out almost if not everything here and changed them.