Polycount thread progress: https://polycount.com/discussion/207840/wip-ue4-project-star-bounty/p1
Used to be a day time scene but changed to a more dusky purple as I wanted to challenge myself out of my comfort zone on scenarios without too much sun light and to practice using spotlight / pointlight controls in this scene. The colour were quite fun to tweak when it all started coming along, partly along the way I think I wanted it to look almost like a concept art painting and left stark but still somewhat harmonious colour tones from the green to blue to purple hues.
Level02B overview on Project: Star Bounty, recorded in realtime via nvidia shadowplay.